Designing hybrid-casual mobile puzzle games — level design, ideation, and CPI video production driven by market data.
I worked as a level/game designer on these titles – some are team efforts, not solo launches.
From internships to my current role at Zinky Games, building game design expertise since 2022.
Led and contributed to 7+ community initiatives – from coding education to team coordination.
Figma, Unity, Blender, Adobe Suite, Python + bilingual (TR/EN) communication.
A multidisciplinary game designer blending creativity with data
I'm a game designer specializing in hybrid-casual mobile puzzle games. I've worked at Zinky Games (level design, ideation, CPI), SEBIT at ODTÜ Teknokent (instructional design), and I'm currently building my own AI-powered education platform.
I actively track global market trends through Sensor Tower, Data.ai, AppMagic, AppAgg, and StoreGlide to align my designs with current player behaviors and market demands. Every level I design is backed by market research.
With a background in Industrial Design at METU and experience spanning game design, translation, education, and volunteering, I bring a truly multidisciplinary perspective to every project I touch.
My journey in game design so far
Published titles I have contributed to
What I bring to the table
Academic background
Community work, seminars, and conferences
Whether it's a job opportunity, collaboration, or just to say hi – I'd love to hear from you.